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#Wing commander privateer remaker code#
It's silly to expect non-programmers to write Python code for missions. Taking something like PCS2 from Freespace 2 and adding support for Vegastrike formats would be a good first step, and a FRED clone for mission writing would open up the engine for editing. Art to asset workflow is abysmal at the moment. Really you need 3-4 programmers to modernise the engine and get editing tools made like Freespace 2 has. But it's something a team of people need to build. I also took a look at making a FRED style editor for the engine.
#Wing commander privateer remaker crack#
I took a crack at fixing it up a while ago but my work stalled. Most of the library support in Vegastrike is outdated, ffmpeg versions have moved on, same with libPNG and other libraries. As stated earlier Vegastrike needs an AI overhaul, but there also needs to be major updates made to the code base. It should be simple enough to get into the C++ code for the map screen and fix it to be like the privateer nav screens. WING COMMANDER & WING COMMANDER II : VENGEANCE OF THE KILRATHI. There were changes made to the Vegastrike engine by other teams which negatively affected the Wing Commander features of the engine. Now play the game and you should be invulnerable and keep your name. Sadly, for what I want to do, no engine really exists at this point except maybe Unity, but I don't want to invest the time into learning it. It does however have a complete online gameplay system including online trading, comms, multiplayer etc. It never delivered on the editing tools which are needed to make a game with this level of complexity. The Vegastrike engine needs a lot of overhaul work for the modern era. We were basically just using the setting and had plans to do our own stories.
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The game is actually a remake of the super popular.
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The fringes are populated by a volatile mix of pirates, miners, mercs, cutthroats, and. DarkStar One is another great Space Exploration, Trading and Combat Simulation similar to Freelancer. In the far reaches of space, you live by no man’s rules but your own. Privateer takes you to the seamy side of the Wing Commander universe.
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The Privateer campaign did not need to be a part of the game, the point of it being there was just to act like a tutorial, players would then have an option to join the military at Perry Naval base, or go run missions etc in the expanded universe. The Terran frontier between the Kilrathi Empire and the unknown. The aim of it was to make a privateer style expanded game with ships from 1-3/Academy/Armada set during 2669. There is no project called "Privateer Remake" at wcuniverse.sf.net Wing Commander Universe was my project.
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